About,  Portfolio,  Sculpts,  Tutorials
Halo Mans! 
Some Halo head model stuff.
portfolio, sculpt, hardsurface 
Guild Wars 2 Orrian Quaggan 
gw2, zbrush, portfolio 
Guild Wars 2 Orrian Chick 
This little bugger is a pet that you can only receive by doing some crazy stuffs in GW1. He's pretty cute... and also a little stinky.
gw2, zbrush, portfolio 
Guildwars 2 Robot 
portfolio, Guildwars 2, zbrush 
Guild Wars 2 Quaggan Qubs 
gw2, zbrush, portfolio 
Mudbox Multi Material Painting! 
A tutorial on setting up mudbox to paint over multiple per pixel shaders in real time.
mudbox, tutorial 
Skyrim Custom Armor Tutorial 1! 
The first portion of a tutorial on getting custom armor into Skyrim!
tutorial, skyrim, 3dsmax 
Skyrim Custom Armor Tutorial 2! 
Second portion of the Skyrim custom armor creation tutorials. This time It adds a custom tool I created in maxscript to auto-magically create the weight...
skyrim, tutorial, maxscript 
Guild Wars 2 Steam Windrider 
portfolio, zbrush, hardsurface 
Skyrim Custom Weapons! 
Custom weapons models in skyrim, GO!
skyrim, tutorial, hardsurface 
Skyrim Weapon Blood Effects! 
Furthering the tutorial on creating custom weapons for Skyrim. This covers how to make sure your weapon gets nice and bloody when you swing at things.
tutorial, photoshop, 3dsmax 
Intro to Dynamesh and Clay Polish 
A walkthrough of using Dynamesh in conjunction with Clay Polish to quickly start a model.
zbrush, tutorial 
Using Reproject Higher Subdiv 
Similar to the Project All button, reproject higher subdivision lets you get more compressed geometry where you want to sculpt higher detail. High five!
zbrush, tutorial, topology 
Retopo from a Sculptris model! 
A video on getting your model that was sculpted initially in Sculptris into zbrush but gaining multiple subdivision levels. Super handy and relatively basic....
zbrush, tutorial, sculptris 
Guildwars 2 Undead Dragon 
Guildwars 2 Undead Dragon, Tequatl Sculpted in zbrush, low poly created in Topogun 2 and the final model had it's weights painted and materials setup in...
portfolio, gw2, hard surface 
Guildwars 2 Orrian Largos 
Guildwars 2 Orrian Largos. 1024x1024 texture set. Diffuse, normal and specular/gloss. Approximately 3500 tris. Sculpted in zbrush, low poly created in...
portfolio, gw2, hard surface 
Guildwars 2 Rhinobeast 
Diffuse, Normal and Specular/Gloss textures are all 1024x1024. Approximately 3000 polygons.
portfolio, gw2, zbrush 
Guildwars 2 Giant 
Guildwars 2 Giant. Originally made under more stringent creature budget numbers(3500 max polygons) I added 1-2000 polies to increase fidelity. 1024 texture...
portfolio, gw2, zbrush 
GW Wurm Eden 
Wurm Eden for Guildwars 2. 1024x1024 diffuse, normal and specular/gloss maps. Approximately 4500 polygons.
portfolio, zbrush, hardsurface 
Guildwars 2 Earth Elemental 
Guildwars 2 Golem. Diffuse, normal and specular/gloss maps are all 1024x1024. 256x256 glow mask. Approximately 4000 polygons.
portfolio, gw2, hard surface 
Guildwars 2 Golem 
Guildwars 2 Golem. Diffuse, normal and specular/gloss maps are all 1024x1024. 256x256 glow mask. Sculpted initially in Zbrush, hard surface models created...
portfolio, gw2, hard surface 
Guildwars 2 Minotaur 
Older model that I still have an affinity for. It's particularly low poly and could use a once over, but here's the minotaur for Guildwars 2. Diffuse, normal,...
portfolio, gw2, zbrush 
Guildwars 2 Hazmat Suit 
Guildwars 2 Golem suit. Created using Zbrush, 3DSM 9 and Photoshop. This model uses a 1024x1024 diffuse, normal, specular and a 256x256 glow mask.
portfolio, gw2, hard surface 
Setting up Marmoset Toolbag! 
At the request of my class, here's a walkthrough on setting up marmoset for basic portfolio shots. Not exactly rocket science, but a new video is a new video....
tutorial, marmoset 
Mudbox 2012 3D Painting 
Mudbox 2012 is the business when it comes to painting in 3D. I've excitedly retired the hell out of Bodypaint and its oil-pan painting technology. Damn. Anyway....
tutorial, mudbox 
Topology in Topogun 1.06 
Old video. Old version of Topogun. Most of the theory applies to the new version--we just do not get as fancy pants tools! Topogun 2 video incoming soon.
tutorial, topogun 
Creating Characters for Games! 
A breakdown of creating characters in a current generation pipeline for games. This is not a 1-2-3 process so much as an explanation of the possible steps you...
video, tutorial, zbrush 
GW2 Shield pt 1: Modeling 
Initial modeling on a shield created as a demo. This video has a little Zbrush and a little modeling in both max and Topogun.
speedsculpt, hard surface, zbrush 
GW2 Shield pt 2: Retopology 
Some more modeling on this demo shield as well as building the low poly mesh for the final shield model.
speedsculpt, hardsurface, zbrush 
GW2 Shield pt 3: Rendering 
Rendering down the high poly onto the low for the shield demo.
speedsculpt, hardsurface, zbrush 
GW2 Shield pt 4: Textures! 
Dealing with basic textures on the shield model. Diffuse and specular are created based on information from the render normals and occlusion.
speedsculpt, hardsurface, zbrush 
Grawl Sword pt. 1: Modeling 
Beginning stages of making a weapon. Some modeling and some sculpting.
speedsculpt, hardsurface, zbrush 
Grawl Sword pt. 2: Sculpting 
Demo sculpting a bone sword to be rendered down. This video covers sculpting and rendering.
speedsculpt, hardsurface, zbrush 
Grawl Sword pt. 3: Sculpt/Paint 
Part 3 of the sword demo. Rendering down and using the polygroups from Zbrush to create a basic mask for creating the textures.
speedsculpt, hardsurface, zbrush 
Minotaur pt. 1: Head Speedsculpt  
Doing a quick sculpt of a minotaur in Zbrush!
speedsculpt, zbrush 
Minotaur pt. 2: Body speedsculpt  
speedsculpt, hardsurface, zbrush 
Minotaur pt. 3: Head Retopo 
speedsculpt, topogun, zbrush 
Minotaur pt. 4: Retopology  
speedsculpt, topogun, zbrush 
Minotaur Pt. 5: UV / Reproject 
speedsculpt, topology, rendering 
Minotaur Pt. 6: Render / Paint 
speedsculpt, render, paint 
Fish Face pt 3: Sculpting Head 
speedsculpt, hardsurface, zbrush 
Frogman Speedsculpt 
speedsculpt, zbrush 
Wolfen Speedsculpt 
speedsculpt, zbrush 
Terascus Speedsculpt 
speedsculpt, zbrush 
Gremlin Speedsculpt 
speedsculpt, zbrush 
Grot Speedsculpt 
speedsculpt, zbrush 
Charr Art Test 
Art test that was completed for Arena.Net. This little kitten is 3000 polies and has 1024x1024 textures for diffuse, specular and normal.
Charr, Portfolio 
Zombie Mans 
Art for a prototype of a top down shooter. Not meant for a close-up, but I dig the little guys! 512 textures for diffuse, specular, normal and gloss.
portfolio 
Skull Speedsculpt 
speedsculpt, zbrush 
Elephant Speedsculpt 
speedsculpt, zbrush 
Fishy Face 
portfolio, zbrush, hardsurface 
DDO Zombie! 
Just one of a million zombies I made for Dungeons & Dragons Online while at turbine. 1024x1024 texture for the body, 256x512 for the head.
portfolio, handpainted, photoshop 
EE3 Medieval Western Units 
portfolio 
Empire Earth 3 Characters 
Units for Empire Earth III
portfolio 
Empire Earth 3 Future Units 
portfolio, zbrush, hardsurface 
D&D Online Props 
portfolio, photoshop, maya 
Dark Templar Pt. 3 
Zbrush, sculpting, timelapse