Dota 2 Tools - Antimage
Antimage
Tips
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Item Slots / Budgets
Head
LoD0 Triangle Limit: 350
LoD1 Triangle Limit: 250
Texture Size: 256H x 128W
Shoulders
LoD0 Triangle Limit: 450
LoD1 Triangle Limit: 350
Texture Size: 128H x 256W
Arms
LoD0 Triangle Limit: 600
LoD1 Triangle Limit: 450
Texture Size: 256H x 128W
Weapon
LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 350
Texture Size: 256H x 128W
Weapon Offhand
LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 350
Texture Size: 256H x 128W
Armor
LoD0 Triangle Limit: 1000
LoD1 Triangle Limit: 600
Texture Size: 256H x 256W
Belt
LoD0 Triangle Limit: 450
LoD1 Triangle Limit: 300
Texture Size: 128H x 256W
Shader Parameters
Body
Gloss: 15
Specular Scale: 4
Specular Color: [1, 1, 1]
Rim Light Scale: 1
Rim Light Color: [.74, .74, 1]
Diffuse Warp: default
Resources
Character Sheet
Credit: Spudnik
Reference Model
Valve Assets
Decompiled Model
Source 1
Accepted Sets
Gamepedia
Submitted Sets
Steam Workshop