Dota 2 Tools  - Clockwerk

Clockwerk (Rattletrap)

Tips

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Item Slots / Budgets

Head

LoD0 Triangle Limit: 800
LoD1 Triangle Limit: 400
Texture Size: 256H x 256W

Weapon

LoD0 Triangle Limit: 600
LoD1 Triangle Limit: 300
Texture Size: 256H x 256W
To support custom weapon swap, your weapon model must be at origin and match the orientation and scale of the reference weapon model.

Armor

LoD0 Triangle Limit: 2000
LoD1 Triangle Limit: 1100
Texture Size: 512H x 512W
The rocket model is positioned onto the armor via a joint which has a fixed position. Your armor must be able to work with the position of the default rocket as well as other rockets from the workshop.

Misc (Rocket)

LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 230
Texture Size: 256H x 256W

Ability 2 (Power Cogs)

LoD0 Triangle Limit: 800
LoD1 Triangle Limit: 500
Texture Size: 256H x 256W

Shader Parameters

Body

Gloss: 30
Specular Scale: 7
Specular Color: [.91, .91, 1]
Rim Light Scale: 1
Rim Light Color: [.91, .91, .91]
Cubemap Scale: .5
Diffuse Warp: default
Cubemap: glossy_cube

Resources

Character Sheet

Credit: Spudnik

Reference Model

Valve Assets

Decompiled Model

Source 1

 Accepted Sets

Gamepedia

Submitted Sets

Steam Workshop


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