Dota 2 Tools - Clockwerk
Clockwerk (Rattletrap)
Tips
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Item Slots / Budgets
Head
LoD0 Triangle Limit: 800
LoD1 Triangle Limit: 400
Texture Size: 256H x 256W
Weapon
LoD0 Triangle Limit: 600
LoD1 Triangle Limit: 300
Texture Size: 256H x 256W
To support custom weapon swap, your weapon model must be at origin and match the orientation and scale of the reference weapon model.
Armor
LoD0 Triangle Limit: 2000
LoD1 Triangle Limit: 1100
Texture Size: 512H x 512W
The rocket model is positioned onto the armor via a joint which has a fixed position. Your armor must be able to work with the position of the default rocket as well as other rockets from the workshop.
Misc (Rocket)
LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 230
Texture Size: 256H x 256W
Ability 2 (Power Cogs)
LoD0 Triangle Limit: 800
LoD1 Triangle Limit: 500
Texture Size: 256H x 256W
Shader Parameters
Body
Gloss: 30
Specular Scale: 7
Specular Color: [.91, .91, 1]
Rim Light Scale: 1
Rim Light Color: [.91, .91, .91]
Cubemap Scale: .5
Diffuse Warp: default
Cubemap: glossy_cube
Resources
Character Sheet
Credit: Spudnik
Reference Model
Valve Assets
Decompiled Model
Source 1
Accepted Sets
Gamepedia
Submitted Sets
Steam Workshop