Dota 2 Tools - Huskar
Huskar
Tips
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Item Slots / Budgets
Head
LoD0 Triangle Limit: 1250
LoD1 Triangle Limit: 600
Texture Size: 256H x 256W
Shoulders
LoD0 Triangle Limit: 450
LoD1 Triangle Limit: 300
Texture Size: 256H x 256W
Arms
LoD0 Triangle Limit: 300
LoD1 Triangle Limit: 300
Texture Size: 256H x 128W
Weapon
LoD0 Triangle Limit: 450
LoD1 Triangle Limit: 400
Texture Size: 256H x 128W
To support custom weapon swap, your weapon model must be at origin and match the orientation and scale of the reference weapon model.
Weapon Offhand
LoD0 Triangle Limit: 300
LoD1 Triangle Limit: 200
Texture Size: 256H x 128W
Shader Parameters
Body
Gloss: 30
Specular Scale: 5
Specular Color: [1, 1, 1]
Rim Light Scale: 1
Rim Light Color: [1, 1, 1]
Diffuse Warp: default
Resources
Character Sheet
Credit: Spudnik
Reference Model
Valve Assets
Decompiled Model
Source 1
Accepted Sets
Gamepedia
Submitted Sets
Steam Workshop