Dota 2 Tools  - Huskar

Huskar

Tips

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Item Slots / Budgets

Head

LoD0 Triangle Limit: 1250
LoD1 Triangle Limit: 600
Texture Size: 256H x 256W

Shoulders

LoD0 Triangle Limit: 450
LoD1 Triangle Limit: 300
Texture Size: 256H x 256W

Arms

LoD0 Triangle Limit: 300
LoD1 Triangle Limit: 300
Texture Size: 256H x 128W

Weapon

LoD0 Triangle Limit: 450
LoD1 Triangle Limit: 400
Texture Size: 256H x 128W
To support custom weapon swap, your weapon model must be at origin and match the orientation and scale of the reference weapon model.

Weapon Offhand

LoD0 Triangle Limit: 300
LoD1 Triangle Limit: 200
Texture Size: 256H x 128W

Shader Parameters

Body

Gloss: 30
Specular Scale: 5
Specular Color: [1, 1, 1]
Rim Light Scale: 1
Rim Light Color: [1, 1, 1]

Diffuse Warp: default

Resources

Character Sheet

Credit: Spudnik

Reference Model

Valve Assets

Decompiled Model

Source 1

 Accepted Sets

Gamepedia

Submitted Sets

Steam Workshop


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