Dota 2 Tools  - Lone Druid

Lone Druid (Sylla)

Tips

To support cloth simulation and animation layering, Lone Druid True Forms can only use Valve's default skeleton, joint positions and animations. There is no option to create custom animations or skeletons. Layered True Form cast and attack animations may not play correctly in-game through the workshop tool but you will be able to preview more animations in the Preview Model page using the animation drop-down list. If you chose to skin your mesh to Valve's cloth joints, you won't see cloth simulation in the workshop tool. Valve will add cloth and full in-game animations if the item ships.

 

Item Slots / Budgets

Head

LoD0 Triangle Limit: 1000
LoD1 Triangle Limit: 450
Texture Size: 256H x 256W

Shoulders

LoD0 Triangle Limit: 750
LoD1 Triangle Limit: 400
Texture Size: 256H x 256W

Arms

LoD0 Triangle Limit: 1000
LoD1 Triangle Limit: 650
Texture Size: 128H x 256W

Back

LoD0 Triangle Limit: 500
LoD1 Triangle Limit: 300
Texture Size: 256H x 256W

Weapon

LoD0 Triangle Limit: 500
LoD1 Triangle Limit: 450
Texture Size: 128H x 256W

True Form (Ultimate)

LoD0 Triangle Limit: 5000
LoD1 Triangle Limit: 3000
Texture Size: 512H x 512W

Spirit Bear (Summon)

LoD0 Triangle Limit: 4500
LoD1 Triangle Limit: 3000
Texture Size: 512H x 512W

Shader Parameters

Body

Gloss: 23
Specular Scale: 22.0
Specular Color: [.85, .95, 1]
Rim Light Scale: 10.0
Rim Light Color: [.73, .9, .95]
Diffuse Warp: sven_diffusewarp

Spirit Bear

Gloss: 30
Specular Scale: 6.0
Specular Color: [1, 1, 1]
Rim Light Scale: 1.5
Rim Light Color: [.88, .9, .95]

True Form

Gloss: 30
Specular Scale: 1.5
Specular Color: [1, 1, 1]
Rim Light Scale: 1.5
Rim Light Color: [.88, 1, 1]

Resources

Character Sheet

Credit: Spudnik

Reference Model

Valve Assets

Decompiled Model

Source 1

 Accepted Sets

Gamepedia

Submitted Sets

Steam Workshop


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