Dota 2 Tools  - Morphling

Morphling

Tips

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Item Slots / Budgets

Head

LoD0 Triangle Limit: 600
LoD1 Triangle Limit: 400
Texture Size: 256H x 256W 

Shoulders

LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 300
Texture Size: 256H x 256W 

Arms

LoD0 Triangle Limit: 450
LoD1 Triangle Limit: 300
Texture Size: 128H x 256W 

Back

LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 300
Texture Size: 256H x 256W 

Misc

LoD0 Triangle Limit: 450
LoD1 Triangle Limit: 300
Texture Size: 128H x 256W

Shader Parameters

Body

Gloss: 50
Specular Scale: 15.0
Specular Color: [1, 1, 1]
Rim Light Scale: 0.5
Rim Light Color: [.48, .9, .85]
Cube Map Texture: glossy_cube
Cube Map Scale: 2.0

Resources

Character Sheet

Credit: Spudnik

Reference Model

Valve Assets

Decompiled Model

Source 1

 Accepted Sets

Gamepedia

Submitted Sets

Steam Workshop


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