Dota 2 Tools - Morphling
Morphling
Tips
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Item Slots / Budgets
Head
LoD0 Triangle Limit: 600
LoD1 Triangle Limit: 400
Texture Size: 256H x 256W
Shoulders
LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 300
Texture Size: 256H x 256W
Arms
LoD0 Triangle Limit: 450
LoD1 Triangle Limit: 300
Texture Size: 128H x 256W
Back
LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 300
Texture Size: 256H x 256W
Misc
LoD0 Triangle Limit: 450
LoD1 Triangle Limit: 300
Texture Size: 128H x 256W
Shader Parameters
Body
Gloss: 50
Specular Scale: 15.0
Specular Color: [1, 1, 1]
Rim Light Scale: 0.5
Rim Light Color: [.48, .9, .85]
Cube Map Texture: glossy_cube
Cube Map Scale: 2.0
Resources
Character Sheet
Credit: Spudnik
Reference Model
Valve Assets
Decompiled Model
Source 1
Accepted Sets
Gamepedia
Submitted Sets
Steam Workshop