Dota 2 Tools - Shadow Shaman
Shadow Shaman (Rhasta)
Tips
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Item Slots / Budgets
Head
LoD0 Triangle Limit: 600
LoD1 Triangle Limit: 350
Texture Size: 256H x 256W
Arms
LoD0 Triangle Limit: 250
LoD1 Triangle Limit: 250
Texture Size: 256H x 256W
Weapon
LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 400
Texture Size: 256H x 256W
Weapon Offhand
LoD0 Triangle Limit: 400
LoD1 Triangle Limit: 400
Texture Size: 256H x 256W
Belt
LoD0 Triangle Limit: 1350
LoD1 Triangle Limit: 600
Texture Size: 256H x 256W
Serpent Wards (Summon)
LoD0 Triangle Limit: 750
LoD1 Triangle Limit: 500
Texture Size: 256H x 256W
To support our in-game aiming code, Shadow Shaman's Serpent Wards can only use Valve's default skeleton, joint positions and animations.
Shader Parameters
Body
Gloss: 7
Specular Scale: 8.0
Specular Color: [.34, 1, 1]
Rim Light Scale: 0.5
Rim Light Color: [1, 1, 1]
Diffuse Warp: lich_diffusewarp
Resources
Character Sheet
Credit: Spudnik
Reference Model
Valve Assets
Decompiled Model
Source 1
Accepted Sets
Gamepedia
Submitted Sets
Steam Workshop