Dota 2 Tools - Timbersaw
Timbersaw (Rizzrack)
Tips
Submit your tips in the comments section!
Item Slots / Budgets
Head
LoD0 Triangle Limit: 450
LoD1 Triangle Limit: 300
Texture Size: 128H x 128W
Shoulders
LoD0 Triangle Limit: 1800
LoD1 Triangle Limit: 1000
Texture Size: 256H x 256W
Torso(Back)
LoD0 Triangle Limit: 1800
LoD1 Triangle Limit: 1000
Texture Size: 256H x 512W
Claw(Weapon)
LoD0 Triangle Limit: 500
LoD1 Triangle Limit: 350
Texture Size: 256H x 256W
Chainsaw(Offhand Weapon)
LoD0 Triangle Limit: 500
LoD1 Triangle Limit: 350
Texture Size: 128H x 256W
Reactive Shield(Armor)
LoD0 Triangle Limit: 350
LoD1 Triangle Limit: 225
Texture Size: 128H x 256W
Shader Parameters
Body
Gloss: 20
Specular Scale: 8.0
Specular Color: [1, 1, 1]
Rim Light Scale: 1.0
Rim Light Color: [1, 1, 1]
Cube Map Texture: glossy_cube
Cube Map Scale: 1.0
Diffuse Warp: default
Resources
Character Sheet
Credit: Spudnik
Reference Model
Valve Assets
Decompiled Model
Source 1
Accepted Sets
Gamepedia
Submitted Sets
Steam Workshop