Dota 2 Tools  - Venomancer

Venomancer (Lesale Deathbringer)

Tips

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Item Slots / Budgets

Head

LoD0 Triangle Limit: 705
LoD1 Triangle Limit: 500
Texture Size: 128H x 256W 

Shoulders

LoD0 Triangle Limit: 1905
LoD1 Triangle Limit: 1360
Texture Size: 256H x 512W 

Arms

LoD0 Triangle Limit: 1075
LoD1 Triangle Limit: 670
Texture Size: 128H x 256W 

Tail

LoD0 Triangle Limit: 440
LoD1 Triangle Limit: 240
Texture Size: 128H x 256W 

Plague Ward (Ability 3)

LoD0 Triangle Limit: 1500
LoD1 Triangle Limit: 800
Texture Size: 256H x 256W
To support our in-game aiming code, Venomancer Plague Wards can only use Valve's default skeleton, joint positions and animations. 

Shader Parameters

Body

Gloss: 20
Specular Scale: 8.0
Specular Color: [1, 1, 1]
Rim Light Scale: 2.0
Rim Light Color: [.95, .95, .48]
Diffuse Warp: default

Resources

Character Sheet

Credit: Spudnik

Reference Model

Valve Assets

Decompiled Model

Source 1

 Accepted Sets

Gamepedia

Submitted Sets

Steam Workshop


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