Dota 2 Tools - Venomancer
Venomancer (Lesale Deathbringer)
Tips
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Item Slots / Budgets
Head
LoD0 Triangle Limit: 705
LoD1 Triangle Limit: 500
Texture Size: 128H x 256W
Shoulders
LoD0 Triangle Limit: 1905
LoD1 Triangle Limit: 1360
Texture Size: 256H x 512W
Arms
LoD0 Triangle Limit: 1075
LoD1 Triangle Limit: 670
Texture Size: 128H x 256W
Tail
LoD0 Triangle Limit: 440
LoD1 Triangle Limit: 240
Texture Size: 128H x 256W
Plague Ward (Ability 3)
LoD0 Triangle Limit: 1500
LoD1 Triangle Limit: 800
Texture Size: 256H x 256W
To support our in-game aiming code, Venomancer Plague Wards can only use Valve's default skeleton, joint positions and animations.
Shader Parameters
Body
Gloss: 20
Specular Scale: 8.0
Specular Color: [1, 1, 1]
Rim Light Scale: 2.0
Rim Light Color: [.95, .95, .48]
Diffuse Warp: default
Resources
Character Sheet
Credit: Spudnik
Reference Model
Valve Assets
Decompiled Model
Source 1
Accepted Sets
Gamepedia
Submitted Sets
Steam Workshop