Dota 2 Tools - Visage
Visage (Necro'lic)
Tips
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Item Slots / Budgets
Head
LoD0 Triangle Limit: 1000
LoD1 Triangle Limit: 500
Texture Size: 256H x 256W
Armor
LoD0 Triangle Limit: 4000
LoD1 Triangle Limit: 2000
Texture Size: 512H x 512W
Familiar
LoD0 Triangle Limit: 4000
LoD1 Triangle Limit: 2000
Texture Size: 512H x 512W
To support animation layering, Familiars can only use Valve's default skeleton, joint positions and animations. There is no option to create custom animations or skeletons. Attack animations may not play correctly in-game through the workshop tool but Valve will enable these if the item ships.
Shader Parameters
Body
Gloss: 24
Specular Scale: 62
Specular Color: [.80, 1, .91]
Rim Light Scale: 1
Rim Light Color: [.91, 1, .95]
Diffuse Warp: default
Resources
Character Sheet
Credit: Spudnik
Reference Model
Valve Assets
Decompiled Model
Source 1
Accepted Sets
Gamepedia
Submitted Sets
Steam Workshop