Dota 2 Tools  - Visage

Visage (Necro'lic)

Tips

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Item Slots / Budgets

Head

LoD0 Triangle Limit: 1000
LoD1 Triangle Limit: 500
Texture Size: 256H x 256W 

Armor

LoD0 Triangle Limit: 4000
LoD1 Triangle Limit: 2000
Texture Size: 512H x 512W 

Familiar

LoD0 Triangle Limit: 4000
LoD1 Triangle Limit: 2000
Texture Size: 512H x 512W
To support animation layering, Familiars can only use Valve's default skeleton, joint positions and animations. There is no option to create custom animations or skeletons. Attack animations may not play correctly in-game through the workshop tool but Valve will enable these if the item ships. 
 

Shader Parameters

Body

Gloss: 24
Specular Scale: 62
Specular Color: [.80, 1, .91]
Rim Light Scale: 1
Rim Light Color: [.91, 1, .95]
Diffuse Warp: default

Resources

Character Sheet

Credit: Spudnik

Reference Model

Valve Assets

Decompiled Model

Source 1

 Accepted Sets

Gamepedia

Submitted Sets

Steam Workshop


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